[Environment] | X11 Applications :: GTK | |
[License] | OSI Approved :: GNU General Public License (GPL) | |
[Operating System] | Microsoft :: Windows, POSIX :: Linux | |
[Programming Language] | C++, Python | |
[Topic] | Games/Entertainment, Games/Entertainment :: Turn Based Strategy |
Friday, October 21, 2005
Thousand Parsec
Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit). Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
XQF: Quake/QuakeWorld/Quake2/Quake3 server browser and launcher for Linux/X11
XQF is Quake/QuakeWorld/Quake2/Quake3 server browser and launcher for Linux/X11. It's a frontend to QStat, a program by Steve Jankowski. XQF uses the GTK+. For more information, screenshots, source code, precompiled binaries, see the XQF Homepage.
[Environment] | X11 Applications | |
[Intended Audience] | End Users/Desktop | |
[License] | OSI Approved :: GNU General Public License (GPL) | |
[Operating System] | POSIX, POSIX :: Linux | |
[Programming Language] | C | |
[Topic] | Games/Entertainment, Games/Entertainment :: First Person Shooters |
Thursday, October 20, 2005
The Battle for Wesnoth
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
[Environment] | X11 Applications | |
[Intended Audience] | End Users/Desktop | |
[License] | OSI Approved :: GNU General Public License (GPL) | |
[Operating System] | MacOS X, Microsoft :: Windows :: Windows 95/98/ME, POSIX :: Linux | |
[Programming Language] | C++ | |
[Topic] | Games/Entertainment :: Turn Based Strategy |
Wednesday, October 19, 2005
The Crate Game Engine
The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible. An XML game loader will be implemented to make creating games require no recompiling.
[License] | OSI Approved :: GNU Lesser General Public License (LGPL) | |
[Operating System] | POSIX | |
[Programming Language] | C++ | |
[Topic] | Games/Entertainment, Software Development :: Libraries |
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