Friday, October 21, 2005

Thousand Parsec

Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit). Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.

[Environment] X11 Applications :: GTK
[License] OSI Approved :: GNU General Public License (GPL)
[Operating System] Microsoft :: Windows, POSIX :: Linux
[Programming Language] C++, Python
[Topic] Games/Entertainment, Games/Entertainment :: Turn Based Strategy

XQF: Quake/QuakeWorld/Quake2/Quake3 server browser and launcher for Linux/X11


XQF is Quake/QuakeWorld/Quake2/Quake3 server browser and launcher for Linux/X11. It's a frontend to QStat, a program by Steve Jankowski. XQF uses the GTK+. For more information, screenshots, source code, precompiled binaries, see the XQF Homepage.

[Environment] X11 Applications
[Intended Audience] End Users/Desktop
[License] OSI Approved :: GNU General Public License (GPL)
[Operating System] POSIX, POSIX :: Linux
[Programming Language] C
[Topic] Games/Entertainment, Games/Entertainment :: First Person Shooters

Wednesday, October 19, 2005

The Crate Game Engine


The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible. An XML game loader will be implemented to make creating games require no recompiling.

[License]
OSI Approved :: GNU Lesser General Public License (LGPL)
[Operating System]
POSIX
[Programming Language]
C++
[Topic]
Games/Entertainment, Software Development :: Libraries